> For the complete documentation index, see [llms.txt](https://viridian-games.gitbook.io/pixel-palette/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://viridian-games.gitbook.io/pixel-palette/whats-next/future-updates.md).

# Future Updates

### Future Updates

<table><thead><tr><th width="268">Feature</th><th>Description</th></tr></thead><tbody><tr><td><strong>Layer blend modes</strong></td><td>Multiply, Screen, Overlay, etc. per layer</td></tr><tr><td><strong>Symmetry tool</strong></td><td>Horizontal, vertical, and radial mirroring while drawing</td></tr><tr><td><strong>Palette files</strong></td><td>Save/load <code>.png</code> palette sheets, import Aseprite palettes</td></tr><tr><td><strong>Tilemap export</strong></td><td>Export each animation frame as individual tile sprites for Unity's Tilemap</td></tr><tr><td><strong>Dithering brush</strong></td><td>Pattern-based dithering (checkerboard, Bayer, noise)</td></tr><tr><td><strong>Custom keyboard shortcuts</strong></td><td>Rebindable hotkeys for all tools and actions</td></tr><tr><td><strong>Flip / Rotate canvas</strong></td><td>Mirror or rotate the active layer or selection</td></tr><tr><td><strong>Onion skin customization</strong></td><td>Adjustable ghost count, opacity per ghost, color tint</td></tr><tr><td><strong>Reference image overlay</strong></td><td>Load a semi-transparent reference behind the canvas</td></tr><tr><td><strong>Easing curves for animation</strong></td><td>Set per-frame timing curves for smoother playback</td></tr><tr><td><strong>Aseprite file import</strong></td><td>Open <code>.ase</code> / <code>.aseprite</code> files directly</td></tr><tr><td><strong>Multi-language support</strong></td><td>Localized UI text</td></tr><tr><td><strong>Zoom to actual size</strong></td><td>Toggle between zoomed-in view and true 1:1 pixel display</td></tr></tbody></table>


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