> For the complete documentation index, see [llms.txt](https://viridian-games.gitbook.io/pixel-palette/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://viridian-games.gitbook.io/pixel-palette/getting-started/manual-setup.md).

# Manual Setup

Basic Setup

{% stepper %}
{% step %}

### Create a new GameObject in your scene&#x20;

Name it something (e.g., "Pixel Canvas")
{% endstep %}

{% step %}

### Attach these components:

* DrawableCanvas
* LayerManager
* BrushSystem
* UndoManager
* SelectionManager
* AnimationManager
* CanvasViewController
* CanvasInputHandler
* GridOverlay (optional)
* SelectionOverlay (optional)
  {% endstep %}

{% step %}

### Add a RawImage as a child or on the same GameObject

assign it to DrawableCanvas.canvasImage
{% endstep %}

{% step %}

### Add RawImages for GridOverlay and SelectionOverlay&#x20;

This is optional
{% endstep %}

{% step %}

### &#x20;Choose a UI system

UI Toolkit: Add UIDocument + PixelArtUIController then assign the UXML/USS

UGUI: Add PixelArtUGUIController, create buttons and wire them up
{% endstep %}

{% step %}

### Done!

{% endstep %}
{% endstepper %}


---

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